atomic_fungus (atomic_fungus) wrote,

#1951: Darkmaster didn't die permanently.

I ran him out through Stormwind Harbor and let him drown in the deep water. Then I ran his ghost out to where his corpse was floating in the deep water and watched the ghost's fatigue meter run down. Then the ghost died and popped up in the graveyard again.

...oh well. Guess old Darkmaster is tougher than I thought.

I couldn't actually use the name "Darkmaster" and I didn't want to screw around with umlauts or accented characters to find a combination which would work, so I named him "Dorkmaster", which is a synonym of "Darkmaster" anyway.

So Dorkmaster got deleted and I created another new character. I made a mage named Örmüs, after the mage in Diablo II in the third chapter of the game.

When you first talk to him, he says, "You now speak to Ormus. He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for Ormus, and doubt in yourself. Ormus sees a strange dichotomy in he does in all would-be heroes. Speak to him and he may grant you wisdom in turn. Or, turn from him and seek wisdom in thyself."

I would swear that Ormus' voice was provided by Michael Ansara, the guy who played the Techno-mage Elric in Babylon 5. But I don't know where the hell my D2 manual is, and I can't find a credit online for the voice of Ormus in the game.

Anyway, I thought it was fitting to have a mage named "Ormus" in WoW since Ormus was a mage in another Blizzard game. I even made him bald.

I spent hours playing Ormus, and he's now 14th level. At 20th level he gets a horse, and the ability to teleport to major cities.

The "Love is in the Air" world event is on right now, and Ormus made 11 charm bracelets with all the charms he collected while running quests. (It takes 10 lovely charms to make a bracelet.) One more and I get the achievment for it....

For professions I took skinning and herbalism. I was thinking about taking enchanting, to see if it works better in a character that started at level 1, but enchanting is a pain in the ass. Besides, both leather and herbs can be very profitable. There aren't any other professions I want to try, either.

When Scythandra's tailoring hit 300 I was able to make netherweave bolts; and I had so much netherweave stored up that the tailoring skill was at 325 by the time I was finished making them--so Scythandra got more training and can now make netherweave bags! (Finally!) I dropped out of Ormus long enough to have Scythandra fab up four netherweave bags, and she mailed them and 20 GP to Ormus.

With the standard backpack and four netherweave bags, Ormus has 80 inventory slots. It's plenty of room; most of my characters have little trouble with that much capacity, though Scythandra has two frostweave bags (20 slot bags) because herbs and tailoring stuff take up so much room. Eventually Scythandra will be able to make frostweave bags; and after a while all my characters will have all their bags upgraded to frostweave bags. Heh.

* * *

Kentucky Fried Chicken has those "firey" wings, and they are good. Unlike most hot wings, these aren't soaked in hot sauce; instead they use some kind of rub or something. The flavor is excellent.

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