Marked counters...tap the "daily power" card...humans don't make good fighters...tap "action point" card...tap "Passing attack" card...WTF?
The description of a sample round of combat reads like a round of Magic: The Gathering rather than D&D. Okay, yes: TSR, the original publisher of D&D, was bought by Wizards of the Coast (WotC), which is where Magic came from. But they managed to produce D&D 3E and 3.5, which introduced the excellent "D20" system.
So why this bastard rape-child of D&D and a collectible card game? (CCG)
Since WotC owns D&D, they can do whatever the hell they want with it. That's what it means when you own the IP rights to something. But there is something to be said for remaining true to a product line's origins, and this product fails miserably at that.
I'm certain that D&D 4.0 is an excellent game system, but it's not D&D.
It doesn't matter to me, though. If people want to play an RPG that works like a CCG they're welcome to it. I'm going to hang onto my 3.5 books and play real D&D--not this hippie crap--until the rest of the world comes to its senses.